

what you need to find is the value stored at header offset 0x1C with a lenght of 4 bytes named archive_flags in this table (where t tells "PSARC header example"):

so by reading the header you can see how it was made psarc they are free to choose some "features" to be enabled, this info is stored in the header of the. a PSARC file is a container file format, is just like a. There are only a few games that allows for what im going to explain, but are important, like all games made by naughty dog (all uncharteds, the last of us, etc.) and some more because sony recommends game developers companies to use PSARC (and game companies usually refuses the offer, but some acepts it, specially if are "sony friendly" or property of sony)īut i guess first is needed an introduction. "bigfiles"), but only works if the bigfile is a PSARC of an special type

How certain hardware fares with RPCS3 and/or specific game(s).Įnglish only: Only English is allowed here.Do NOT submit an individual thread for any of these, it won't be approved:

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